PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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HostDevice.h
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#ifndef PBAT_HOST_DEVICE_H
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#define PBAT_HOST_DEVICE_H
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#if defined(__CUDACC__)
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#define PBAT_HOST __host__
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#define PBAT_DEVICE __device__
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#else
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#define PBAT_HOST
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#define PBAT_DEVICE
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#endif
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#define PBAT_HOST_DEVICE PBAT_HOST PBAT_DEVICE
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#endif
// PBAT_HOST_DEVICE_H
source
pbat
HostDevice.h
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