PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::gpu::geometry::Bvh Member List

This is the complete list of members for pbat::gpu::geometry::Bvh, including all inherited members.

Build(Aabb &aabbs, Eigen::Vector< GpuScalar, 3 > const &min, Eigen::Vector< GpuScalar, 3 > const &max)pbat::gpu::geometry::Bvh
Bvh(GpuIndex nBoxes, GpuIndex nOverlaps)pbat::gpu::geometry::Bvh
Bvh(Bvh const &)=delete (defined in pbat::gpu::geometry::Bvh)pbat::gpu::geometry::Bvh
Bvh(Bvh &&other) noexceptpbat::gpu::geometry::Bvh
Child() constpbat::gpu::geometry::Bvh
DetectOverlaps(Aabb const &aabbs)pbat::gpu::geometry::Bvh
DetectOverlaps(common::Buffer const &set, Aabb const &aabbs)pbat::gpu::geometry::Bvh
Impl()pbat::gpu::geometry::Bvh
Impl() constpbat::gpu::geometry::Bvh
LeafOrdering() constpbat::gpu::geometry::Bvh
Max() constpbat::gpu::geometry::Bvh
Min() constpbat::gpu::geometry::Bvh
MortonCodes() constpbat::gpu::geometry::Bvh
MortonCodeType typedefpbat::gpu::geometry::Bvh
operator=(Bvh const &)=delete (defined in pbat::gpu::geometry::Bvh)pbat::gpu::geometry::Bvh
operator=(Bvh &&other) noexceptpbat::gpu::geometry::Bvh
Parent() constpbat::gpu::geometry::Bvh
PointTetrahedronNearestNeighbors(Aabb const &aabbs, common::Buffer const &X, common::Buffer const &V, common::Buffer const &T)pbat::gpu::geometry::Bvh
PointTriangleNearestNeighbors(Aabb const &aabbs, common::Buffer const &X, common::Buffer const &V, common::Buffer const &F)pbat::gpu::geometry::Bvh
Rightmost() constpbat::gpu::geometry::Bvh
Visits() constpbat::gpu::geometry::Bvh
~Bvh()pbat::gpu::geometry::Bvh