PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Contact.h
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#ifndef PBAT_GPU_IMPL_CONTACT_CONTACT_H
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#define PBAT_GPU_IMPL_CONTACT_CONTACT_H
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#include "VertexTriangleMixedCcdDcd.cuh"
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#endif
// PBAT_GPU_IMPL_CONTACT_CONTACT_H
source
pbat
gpu
impl
contact
Contact.h
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