PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Contact.h
1#ifndef PBAT_GPU_IMPL_CONTACT_CONTACT_H
2#define PBAT_GPU_IMPL_CONTACT_CONTACT_H
3
4#include "VertexTriangleMixedCcdDcd.cuh"
5
6#endif // PBAT_GPU_IMPL_CONTACT_CONTACT_H