PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This is the complete list of members for pbat::geometry::sdf::Quadrilateral< TScalar >, including all inherited members.
a | pbat::geometry::sdf::Quadrilateral< TScalar > | |
b | pbat::geometry::sdf::Quadrilateral< TScalar > | |
c | pbat::geometry::sdf::Quadrilateral< TScalar > | |
d | pbat::geometry::sdf::Quadrilateral< TScalar > | |
Eval(Vec3< ScalarType > const &p) const | pbat::geometry::sdf::Quadrilateral< TScalar > | inline |
Quadrilateral()=default | pbat::geometry::sdf::Quadrilateral< TScalar > | |
Quadrilateral(Vec3< ScalarType > const &a_, Vec3< ScalarType > const &b_, Vec3< ScalarType > const &c_, Vec3< ScalarType > const &d_) | pbat::geometry::sdf::Quadrilateral< TScalar > | inlineexplicit |
ScalarType typedef | pbat::geometry::sdf::Quadrilateral< TScalar > |