PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This is the complete list of members for pbat::gpu::geometry::SweepAndPrune, including all inherited members.
Impl typedef | pbat::gpu::geometry::SweepAndPrune | |
operator=(SweepAndPrune const &)=delete (defined in pbat::gpu::geometry::SweepAndPrune) | pbat::gpu::geometry::SweepAndPrune | |
operator=(SweepAndPrune &&) noexcept | pbat::gpu::geometry::SweepAndPrune | |
SortAndSweep(Aabb &aabbs) | pbat::gpu::geometry::SweepAndPrune | |
SortAndSweep(common::Buffer const &set, Aabb &aabbs) | pbat::gpu::geometry::SweepAndPrune | |
SweepAndPrune(std::size_t nPrimitives, std::size_t nOverlaps) | pbat::gpu::geometry::SweepAndPrune | |
SweepAndPrune(SweepAndPrune const &)=delete (defined in pbat::gpu::geometry::SweepAndPrune) | pbat::gpu::geometry::SweepAndPrune | |
SweepAndPrune(SweepAndPrune &&) noexcept | pbat::gpu::geometry::SweepAndPrune | |
~SweepAndPrune() (defined in pbat::gpu::geometry::SweepAndPrune) | pbat::gpu::geometry::SweepAndPrune |