PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
|
This is the complete list of members for pbat::geometry::sdf::Triangle< TScalar >, including all inherited members.
a | pbat::geometry::sdf::Triangle< TScalar > | |
b | pbat::geometry::sdf::Triangle< TScalar > | |
c | pbat::geometry::sdf::Triangle< TScalar > | |
Eval(Vec3< ScalarType > const &p) const | pbat::geometry::sdf::Triangle< TScalar > | inline |
ScalarType typedef | pbat::geometry::sdf::Triangle< TScalar > | |
Triangle()=default | pbat::geometry::sdf::Triangle< TScalar > | |
Triangle(Vec3< ScalarType > const &a_, Vec3< ScalarType > const &b_, Vec3< ScalarType > const &c_) | pbat::geometry::sdf::Triangle< TScalar > | inlineexplicit |