PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Enums.h
1#ifndef PBAT_SIM_VBD_ENUMS_H
2#define PBAT_SIM_VBD_ENUMS_H
3
4namespace pbat::sim::vbd {
5
10 Position,
11 Inertia,
12 KineticEnergyMinimum,
13 AdaptiveVbd,
14 AdaptivePbat
15};
16
20// clang-format off
22 None,
23 Chebyshev,
24 Anderson,
25 Nesterov,
26 Broyden,
27 TrustRegion
28};
29// clang-format on
30
31} // namespace pbat::sim::vbd
32
33#endif // PBAT_SIM_VBD_ENUMS_H
PBAT's Vertex Block Descent (VBD) anka2024vbd API.
Definition AndersonIntegrator.cpp:10
EAccelerationStrategy
Acceleration strategies for the VBD time step minimization.
Definition Enums.h:21
EInitializationStrategy
Initialization strategies for the VBD time step minimization.
Definition Enums.h:9