PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Geometry.h
1#ifndef PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H
2#define PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H
3
4#include "Aabb.cuh"
5#include "Bvh.cuh"
6#include "Morton.cuh"
7#include "SweepAndPrune.cuh"
8
9#endif // PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H