PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Geometry.h
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#ifndef PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H
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#define PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H
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#include "Aabb.cuh"
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#include "Bvh.cuh"
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#include "Morton.cuh"
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#include "SweepAndPrune.cuh"
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#endif
// PBAT_GPU_IMPL_GEOMETRY_GEOMETRY_H
source
pbat
gpu
impl
geometry
Geometry.h
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