PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Algorithm.h
Go to the documentation of this file.
1
8
9#ifndef PBAT_SIM_ALGORITHM_ALGORITHM_H
10#define PBAT_SIM_ALGORITHM_ALGORITHM_H
11
12#include "newton/Newton.h"
13#include "pd/PD.h"
14
19namespace pbat::sim::algorithm {
20} // namespace pbat::sim::algorithm
21
22#endif // PBAT_SIM_ALGORITHM_ALGORITHM_H
Catch-all header for Projective Dynamics simulation algorithms.
Namespace for PBAT simulation algorithms.
Catch-all header for Newton simulation algorithms.