PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Algorithm.h
Go to the documentation of this file.
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#ifndef PBAT_SIM_ALGORITHM_ALGORITHM_H
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#define PBAT_SIM_ALGORITHM_ALGORITHM_H
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#include "
newton/Newton.h
"
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#include "
pd/PD.h
"
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namespace
pbat::sim::algorithm
{
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}
// namespace pbat::sim::algorithm
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#endif
// PBAT_SIM_ALGORITHM_ALGORITHM_H
PD.h
Catch-all header for Projective Dynamics simulation algorithms.
pbat::sim::algorithm
Namespace for PBAT simulation algorithms.
Newton.h
Catch-all header for Newton simulation algorithms.
source
pbat
sim
algorithm
Algorithm.h
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