PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::gpu::impl::geometry::Bvh Member List

This is the complete list of members for pbat::gpu::impl::geometry::Bvh, including all inherited members.

Build(Aabb< kDims > &aabbs, Morton::Bound const &min, Morton::Bound const &max)pbat::gpu::impl::geometry::Bvh
BuildTree(GpuIndex n)pbat::gpu::impl::geometry::Bvh
Bvh(GpuIndex nBoxes)pbat::gpu::impl::geometry::Bvh
BvhQuery (defined in pbat::gpu::impl::geometry::Bvh)pbat::gpu::impl::geometry::Bvhfriend
childpbat::gpu::impl::geometry::Bvh
ConstructBoxes(Aabb< kDims > &aabbs)pbat::gpu::impl::geometry::Bvh
DetectOverlaps(Aabb< kDims > const &aabbs, FOnOverlapDetected &&fOnOverlapDetected)pbat::gpu::impl::geometry::Bvhinline
DetectOverlaps(Aabb< kDims > const &leafAabbs, Aabb< kDims > const &queryAabbs, FOnOverlapDetected fOnOverlapDetected)pbat::gpu::impl::geometry::Bvhinline
iaabbspbat::gpu::impl::geometry::Bvh
indspbat::gpu::impl::geometry::Bvh
kDims (defined in pbat::gpu::impl::geometry::Bvh)pbat::gpu::impl::geometry::Bvhstatic
mortonpbat::gpu::impl::geometry::Bvh
MortonCodeType typedef (defined in pbat::gpu::impl::geometry::Bvh)pbat::gpu::impl::geometry::Bvh
NearestNeighbours(Aabb< kDims > const &aabbs, GpuIndex nQueries, FGetQueryObject fGetQueryObject, FMinDistanceToBox fMinDistanceToBox, FDistanceToLeaf fDistanceToleaf, FDistanceUpperBound fDistanceUpperBound, FOnNearestNeighbourFound fOnNearestNeighbourFound, GpuScalar eps=GpuScalar(0))pbat::gpu::impl::geometry::Bvhinline
OverlapType typedef (defined in pbat::gpu::impl::geometry::Bvh)pbat::gpu::impl::geometry::Bvh
parentpbat::gpu::impl::geometry::Bvh
RangeSearch(Aabb< kDims > const &aabbs, GpuIndex nQueries, FGetQueryObject fGetQueryObject, FMinDistanceToBox fMinDistanceToBox, FDistanceToLeaf fDistanceToleaf, FDistanceUpperBound fDistanceUpperBound, FOnFound fOnFound)pbat::gpu::impl::geometry::Bvhinline
rightmostpbat::gpu::impl::geometry::Bvh
SortByMortonCode(Aabb< kDims > &aabbs, Morton::Bound const &min, Morton::Bound const &max)pbat::gpu::impl::geometry::Bvh
visitspbat::gpu::impl::geometry::Bvh