PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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FloatConversion.h
1#ifndef PBAT_WARNING_FLOATCONVERSION_H
2#define PBAT_WARNING_FLOATCONVERSION_H
3
4#if defined(__clang__)
5 #pragma clang diagnostic ignored "-Wfloat-conversion"
6#elif defined(__GNUC__) || defined(__GNUG__)
7 #pragma GCC diagnostic ignored "-Wfloat-conversion"
8#elif defined(_MSC_VER)
9 // I think MSVC is less granular on this and has C4244 which is generally about converting
10 // between small and large types
11#endif
12
13#endif // PBAT_WARNING_FLOATCONVERSION_H