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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This is the complete list of members for pbat::geometry::sdf::Cone< TScalar >, including all inherited members.
| Cone()=default | pbat::geometry::sdf::Cone< TScalar > | |
| Cone(Vec2< ScalarType > const &sc_, ScalarType h_) | pbat::geometry::sdf::Cone< TScalar > | inlineexplicit |
| Eval(Vec3< ScalarType > const &p) const | pbat::geometry::sdf::Cone< TScalar > | inline |
| h | pbat::geometry::sdf::Cone< TScalar > | |
| sc | pbat::geometry::sdf::Cone< TScalar > | |
| ScalarType typedef | pbat::geometry::sdf::Cone< TScalar > |