PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::geometry::sdf::Bump< TScalar > Member List

This is the complete list of members for pbat::geometry::sdf::Bump< TScalar >, including all inherited members.

Bump()=defaultpbat::geometry::sdf::Bump< TScalar >
Bump(Vec3< ScalarType > const &f_, Vec3< ScalarType > const &g_)pbat::geometry::sdf::Bump< TScalar >inlineexplicit
Eval(Vec3< ScalarType > const &p, FSdf &&sdf) constpbat::geometry::sdf::Bump< TScalar >inline
fpbat::geometry::sdf::Bump< TScalar >
gpbat::geometry::sdf::Bump< TScalar >
ScalarType typedefpbat::geometry::sdf::Bump< TScalar >