PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
|
Wave-like bumpiness operation along the axes. More...
#include <UnaryNode.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
Bump ()=default | |
Default constructor. | |
Bump (Vec3< ScalarType > const &f_, Vec3< ScalarType > const &g_) | |
Construct a new Bump object. | |
template<class FSdf> | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p, FSdf &&sdf) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
Vec3< ScalarType > | f {TScalar(1), TScalar(1), TScalar(1)} |
Frequency along each axis. | |
Vec3< ScalarType > | g {TScalar(1), TScalar(1), TScalar(1)} |
Amplitude of the wave displacement. | |
Wave-like bumpiness operation along the axes.
TScalar | Scalar type |
|
inlineexplicit |
Construct a new Bump object.
f_ | Frequency along each axis |
g_ | Amplitude of the wave displacement |
|
inline |
Evaluate the signed distance function at a point.
FSdf | Callable type with signature ScalarType(Vec3<ScalarType> const&) |
p | 3 x 1 query point in 3D space |
sdf | Input SDF |