PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
Loading...
Searching...
No Matches
Api.h
1
#ifndef PBAT_MATH_LINALG_MINI_API_H
2
#define PBAT_MATH_LINALG_MINI_API_H
3
4
#include "Assign.h"
5
#include "Concepts.h"
6
#include "SubMatrix.h"
7
#include "Transpose.h"
8
9
#define PBAT_MINI_READ_API(SelfType) \
10
PBAT_MINI_DIMENSIONS_API \
11
PBAT_MINI_CONST_SUBMATRIX_API(SelfType) \
12
PBAT_MINI_CONST_TRANSPOSE_API(SelfType)
13
14
#define PBAT_MINI_READ_WRITE_API(SelfType) \
15
PBAT_MINI_DIMENSIONS_API \
16
PBAT_MINI_ASSIGN_API(SelfType) \
17
PBAT_MINI_SUBMATRIX_API(SelfType) \
18
PBAT_MINI_CONST_SUBMATRIX_API(SelfType) \
19
PBAT_MINI_TRANSPOSE_API(SelfType) \
20
PBAT_MINI_CONST_TRANSPOSE_API(SelfType)
21
22
#endif
// PBAT_MATH_LINALG_MINI_API_H
source
pbat
math
linalg
mini
Api.h
Generated by
1.13.2