PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Physics.h
Go to the documentation of this file.
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#ifndef PBAT_PHYSICS_PHYSICS_H
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#define PBAT_PHYSICS_PHYSICS_H
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#include "
HyperElasticity.h
"
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#include "
SaintVenantKirchhoffEnergy.h
"
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#include "
StableNeoHookeanEnergy.h
"
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#endif
// PBAT_PHYSICS_PHYSICS_H
HyperElasticity.h
SaintVenantKirchhoffEnergy.h
Saint-Venant Kirchhoff hyperelastic energy.
StableNeoHookeanEnergy.h
Stable Neo-Hookean smith2018snh hyperelastic energy.
source
pbat
physics
Physics.h
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