PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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StableNeoHookeanEnergy.h File Reference

Stable Neo-Hookean [12] hyperelastic energy. More...

#include "pbat/Aliases.h"
#include "pbat/HostDevice.h"
#include "pbat/math/linalg/mini/Matrix.h"
#include <cmath>

Go to the source code of this file.

Classes

struct  pbat::physics::StableNeoHookeanEnergy< 1 >
 Stable Neo-Hookean hyperelastic energy for 1D. More...
 
struct  pbat::physics::StableNeoHookeanEnergy< 2 >
 Stable Neo-Hookean hyperelastic energy for 2D. More...
 
struct  pbat::physics::StableNeoHookeanEnergy< 3 >
 Stable Neo-Hookean hyperelastic energy for 3D. More...
 

Namespaces

namespace  pbat
 The main namespace of the library.
 

Detailed Description

Stable Neo-Hookean [12] hyperelastic energy.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-02-10