PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Stable Neo-Hookean [12] hyperelastic energy. More...
#include "pbat/Aliases.h"
#include "pbat/HostDevice.h"
#include "pbat/math/linalg/mini/Matrix.h"
#include <cmath>
Go to the source code of this file.
Classes | |
struct | pbat::physics::StableNeoHookeanEnergy< 1 > |
Stable Neo-Hookean hyperelastic energy for 1D. More... | |
struct | pbat::physics::StableNeoHookeanEnergy< 2 > |
Stable Neo-Hookean hyperelastic energy for 2D. More... | |
struct | pbat::physics::StableNeoHookeanEnergy< 3 > |
Stable Neo-Hookean hyperelastic energy for 3D. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |