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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Stable Neo-Hookean [12] hyperelastic energy. More...
#include "pbat/Aliases.h"#include "pbat/HostDevice.h"#include "pbat/math/linalg/mini/Matrix.h"#include <cmath>Go to the source code of this file.
Classes | |
| struct | pbat::physics::StableNeoHookeanEnergy< 1 > |
| Stable Neo-Hookean hyperelastic energy for 1D. More... | |
| struct | pbat::physics::StableNeoHookeanEnergy< 2 > |
| Stable Neo-Hookean hyperelastic energy for 2D. More... | |
| struct | pbat::physics::StableNeoHookeanEnergy< 3 > |
| Stable Neo-Hookean hyperelastic energy for 3D. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |