PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Vbd.h
Go to the documentation of this file.
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#ifndef PBAT_SIM_VBD_VBD_H
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#define PBAT_SIM_VBD_VBD_H
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namespace
pbat::sim::vbd
{
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}
// namespace pbat::sim::vbd
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#include "
AndersonIntegrator.h
"
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#include "
BroydenIntegrator.h
"
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#include "ChebyshevIntegrator.h"
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#include "Data.h"
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#include "Enums.h"
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#include "Integrator.h"
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#include "Kernels.h"
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#include "Mesh.h"
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#endif
// PBAT_SIM_VBD_VBD_H
AndersonIntegrator.h
Anderson accelerated VBD integrator.
BroydenIntegrator.h
Broyden VBD integrator.
pbat::sim::vbd
PBAT's Vertex Block Descent (VBD) anka2024vbd API.
Definition
AndersonIntegrator.cpp:10
source
pbat
sim
vbd
Vbd.h
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