PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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BranchAndBound.h
1#ifndef PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
2#define PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
3
4#include <concepts>
5#include <type_traits>
6
8
26template <
27 class FLowerBound,
28 class FUpperBound,
29 class FObjective,
30 class FIsLeaf,
31 class FIsInternal,
32 class FGetInternalNode,
33 class FGetLeafNodeObject,
34 class FGetChildren,
35 class T,
36 class U,
37 class I>
39{
40}
41
42} // namespace pbat::math::optimization
43
44#endif // PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
Namespace for optimization algorithms.
Definition BranchAndBound.h:7
void BranchAndBound()
Definition BranchAndBound.h:38