PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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BranchAndBound.h
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#ifndef PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
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#define PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
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#include <concepts>
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#include <type_traits>
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namespace
pbat::math::optimization
{
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template
<
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class
FLowerBound,
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class
FUpperBound,
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class
FObjective,
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class
FIsLeaf,
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class
FIsInternal,
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class
FGetInternalNode,
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class
FGetLeafNodeObject,
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class
FGetChildren,
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class
T,
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class
U,
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class
I>
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void
BranchAndBound
()
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{
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}
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}
// namespace pbat::math::optimization
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#endif
// PBAT_MATH_OPTIMIZATION_BRANCHANDBOUND_H
pbat::math::optimization
Namespace for optimization algorithms.
Definition
BranchAndBound.h:7
pbat::math::optimization::BranchAndBound
void BranchAndBound()
Definition
BranchAndBound.h:38
source
pbat
math
optimization
BranchAndBound.h
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