PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Pbat.h
Go to the documentation of this file.
1
10
11#ifndef PBAT_PBAT_H
12#define PBAT_PBAT_H
13
18namespace pbat {
19} // namespace pbat
20
21#include "Aliases.h"
22#include "common/Common.h"
23#include "fem/Fem.h"
24#include "geometry/Geometry.h"
25#include "graph/Graph.h"
26#if defined(PBAT_USE_CUDA)
27 #include "gpu/Gpu.h"
28#endif // PBAT_USE_CUDA
29#include "io/Io.h"
30#include "math/Math.h"
31#include "physics/Physics.h"
32#include "profiling/Profiling.h"
33#include "sim/Sim.h"
34
35#endif // PBAT_PBAT_H
This file includes all the FEM related headers.
This file includes all the public GPU related headers.
Includes all the headers of the graph module.
Header file for the IO module.
This file includes all the physics related headers.
This file includes all of PBAT'S simulation algorithm implementations.
This file includes all the common headers.
This file includes all the geometry related headers.
This file includes all the Math related headers.
The main namespace of the library.
Definition Aliases.h:15
Profiling utilities for the Physics-Based Animation Toolkit (PBAT)