PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file includes all the geometry related headers. More...
#include "AabbKdTreeHierarchy.h"
#include "AabbRadixTreeHierarchy.h"
#include "AxisAlignedBoundingBox.h"
#include "BoundingVolumeHierarchy.h"
#include "ClosestPointQueries.h"
#include "DistanceQueries.h"
#include "EdgeEdgeCcd.h"
#include "IntersectionQueries.h"
#include "KdTree.h"
#include "MeshBoundary.h"
#include "Morton.h"
#include "OverlapQueries.h"
#include "PointTriangleCcd.h"
#include "SpatialSearch.h"
#include "TetrahedralAabbHierarchy.h"
#include "TriangleAabbHierarchy.h"
Go to the source code of this file.
Namespaces | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
namespace | pbat |
The main namespace of the library. | |
This file includes all the geometry related headers.