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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Directories | |
| model | |
| sdf | |
Files | |
| AabbKdTreeHierarchy.h | |
| BVH over axis-aligned bounding boxes using a k-D tree. | |
| AabbRadixTreeHierarchy.h | |
| AxisAlignedBoundingBox.h | |
| Axis-aligned bounding box class. | |
| BoundingVolumeHierarchy.h | |
| Bounding volume hierarchy (BVH) implementation for spatial partitioning of primitives. | |
| ClosestPointQueries.h | |
| This file contains functions to answer closest point queries. | |
| DistanceQueries.h | |
| This file contains functions to answer distance queries. | |
| EdgeEdgeCcd.h | |
| Edge-edge continuous collision detection (CCD) implementation. | |
| Geometry.h | |
| This file includes all the geometry related headers. | |
| HashGrid.h | |
| This file contains the definition of the HashGrid class, which is used for spatial partitioning of 3D points in a grid structure. | |
| HierarchicalHashGrid.h | |
| IntersectionQueries.h | |
| This file contains functions to answer intersection queries. | |
| KdTree.h | |
| This file contains the KdTree class. | |
| MeshBoundary.h | |
| This file contains functions to compute the boundary of a mesh. | |
| Morton.h | |
| This file contains functions to compute Morton codes. | |
| OverlapQueries.h | |
| This file contains functions to answer overlap queries. | |
| PointTriangleCcd.h | |
| Point-triangle continuous collision detection (CCD) implementation. | |
| SpatialSearch.h | |
| Generic efficient spatial search query implementations. | |
| TetrahedralAabbHierarchy.h | |
| This file contains the TetrahedralAabbHierarchy class. | |
| TriangleAabbHierarchy.h | |
| This file contains the TriangleAabbHierarchy classes for 2D and 3D. | |