PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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geometry Directory Reference

Directories

 model
 
 sdf
 

Files

 AabbKdTreeHierarchy.h
 BVH over axis-aligned bounding boxes using a k-D tree.
 
 AabbRadixTreeHierarchy.h
 
 AxisAlignedBoundingBox.h
 Axis-aligned bounding box class.
 
 BoundingVolumeHierarchy.h
 Bounding volume hierarchy (BVH) implementation for spatial partitioning of primitives.
 
 ClosestPointQueries.h
 This file contains functions to answer closest point queries.
 
 DistanceQueries.h
 This file contains functions to answer distance queries.
 
 EdgeEdgeCcd.h
 Edge-edge continuous collision detection (CCD) implementation.
 
 Geometry.h
 This file includes all the geometry related headers.
 
 HashGrid.h
 This file contains the definition of the HashGrid class, which is used for spatial partitioning of 3D points in a grid structure.
 
 HierarchicalHashGrid.h
 
 IntersectionQueries.h
 This file contains functions to answer intersection queries.
 
 KdTree.h
 This file contains the KdTree class.
 
 MeshBoundary.h
 This file contains functions to compute the boundary of a mesh.
 
 Morton.h
 This file contains functions to compute Morton codes.
 
 OverlapQueries.h
 This file contains functions to answer overlap queries.
 
 PointTriangleCcd.h
 Point-triangle continuous collision detection (CCD) implementation.
 
 SpatialSearch.h
 Generic efficient spatial search query implementations.
 
 TetrahedralAabbHierarchy.h
 This file contains the TetrahedralAabbHierarchy class.
 
 TriangleAabbHierarchy.h
 This file contains the TriangleAabbHierarchy classes for 2D and 3D.