PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Directories | |
model | |
sdf | |
Files | |
AabbKdTreeHierarchy.h | |
BVH over axis-aligned bounding boxes using a k-D tree. | |
AabbRadixTreeHierarchy.h | |
AxisAlignedBoundingBox.h | |
Axis-aligned bounding box class. | |
BoundingVolumeHierarchy.h | |
Bounding volume hierarchy (BVH) implementation for spatial partitioning of primitives. | |
ClosestPointQueries.h | |
This file contains functions to answer closest point queries. | |
DistanceQueries.h | |
This file contains functions to answer distance queries. | |
EdgeEdgeCcd.h | |
Edge-edge continuous collision detection (CCD) implementation. | |
Geometry.h | |
This file includes all the geometry related headers. | |
HashGrid.h | |
This file contains the definition of the HashGrid class, which is used for spatial partitioning of 3D points in a grid structure. | |
HierarchicalHashGrid.h | |
IntersectionQueries.h | |
This file contains functions to answer intersection queries. | |
KdTree.h | |
This file contains the KdTree class. | |
MeshBoundary.h | |
This file contains functions to compute the boundary of a mesh. | |
Morton.h | |
This file contains functions to compute Morton codes. | |
OverlapQueries.h | |
This file contains functions to answer overlap queries. | |
PointTriangleCcd.h | |
Point-triangle continuous collision detection (CCD) implementation. | |
SpatialSearch.h | |
Generic efficient spatial search query implementations. | |
TetrahedralAabbHierarchy.h | |
This file contains the TetrahedralAabbHierarchy class. | |
TriangleAabbHierarchy.h | |
This file contains the TriangleAabbHierarchy classes for 2D and 3D. | |