PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the TriangleAabbHierarchy classes for 2D and 3D. More...
#include "AxisAlignedBoundingBox.h"
#include "BoundingVolumeHierarchy.h"
#include "DistanceQueries.h"
#include "OverlapQueries.h"
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/Aliases.h"
#include "pbat/common/Eigen.h"
#include "pbat/math/linalg/mini/Eigen.h"
#include "pbat/profiling/Profiling.h"
#include <limits>
#include <tbb/parallel_for.h>
#include <utility>
Go to the source code of this file.
Classes | |
class | pbat::geometry::TriangleAabbHierarchy3D |
Bounding volume hierarchy for triangles in 3D. More... | |
class | pbat::geometry::TriangleAabbHierarchy2D |
Bounding volume hierarchy for triangles in 2D. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
This file contains the TriangleAabbHierarchy classes for 2D and 3D.