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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the TriangleAabbHierarchy classes for 2D and 3D. More...
#include "AxisAlignedBoundingBox.h"#include "BoundingVolumeHierarchy.h"#include "DistanceQueries.h"#include "OverlapQueries.h"#include "PhysicsBasedAnimationToolkitExport.h"#include "pbat/Aliases.h"#include "pbat/common/Eigen.h"#include "pbat/math/linalg/mini/Eigen.h"#include "pbat/profiling/Profiling.h"#include <limits>#include <tbb/parallel_for.h>#include <utility>Go to the source code of this file.
Classes | |
| class | pbat::geometry::TriangleAabbHierarchy3D |
| Bounding volume hierarchy for triangles in 3D. More... | |
| class | pbat::geometry::TriangleAabbHierarchy2D |
| Bounding volume hierarchy for triangles in 2D. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::geometry |
| Geometric queries, quantities and data structures. | |
This file contains the TriangleAabbHierarchy classes for 2D and 3D.