PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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MeshBoundary.h File Reference

This file contains functions to compute the boundary of a mesh. More...

#include "pbat/Aliases.h"
#include "pbat/common/Concepts.h"
#include "pbat/common/Hash.h"
#include "pbat/profiling/Profiling.h"
#include <algorithm>
#include <exception>
#include <fmt/format.h>
#include <string>
#include <tuple>
#include <unordered_map>

Go to the source code of this file.

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::geometry
 Geometric queries, quantities and data structures.
 

Functions

template<common::CIndex TIndex = Index>
auto pbat::geometry::SimplexMeshBoundary (Eigen::Ref< Eigen::Matrix< TIndex, Eigen::Dynamic, Eigen::Dynamic > const > const &C, TIndex n) -> std::tuple< Eigen::Vector< TIndex, Eigen::Dynamic >, Eigen::Matrix< TIndex, Eigen::Dynamic, Eigen::Dynamic > >
 Obtains the boundary mesh of a simplex mesh.
 

Detailed Description

This file contains functions to compute the boundary of a mesh.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-02-12