PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains functions to compute the boundary of a mesh. More...
#include "pbat/Aliases.h"
#include "pbat/common/Concepts.h"
#include "pbat/common/Hash.h"
#include "pbat/profiling/Profiling.h"
#include <algorithm>
#include <exception>
#include <fmt/format.h>
#include <string>
#include <tuple>
#include <unordered_map>
Go to the source code of this file.
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
Functions | |
template<common::CIndex TIndex = Index> | |
auto | pbat::geometry::SimplexMeshBoundary (Eigen::Ref< Eigen::Matrix< TIndex, Eigen::Dynamic, Eigen::Dynamic > const > const &C, TIndex n) -> std::tuple< Eigen::Vector< TIndex, Eigen::Dynamic >, Eigen::Matrix< TIndex, Eigen::Dynamic, Eigen::Dynamic > > |
Obtains the boundary mesh of a simplex mesh. | |
This file contains functions to compute the boundary of a mesh.