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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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BVH over axis-aligned bounding boxes using a k-D tree. More...
#include "KdTree.h"#include "SpatialSearch.h"#include "pbat/Aliases.h"#include "pbat/common/NAryTreeTraversal.h"#include "pbat/geometry/OverlapQueries.h"#include "pbat/math/linalg/mini/Eigen.h"#include "pbat/profiling/Profiling.h"#include <Eigen/Core>Go to the source code of this file.
Classes | |
| class | pbat::geometry::AabbKdTreeHierarchy< Dims > |
| Axis-aligned k-D tree hierarchy of axis-aligned bounding boxes. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::geometry |
| Geometric queries, quantities and data structures. | |
BVH over axis-aligned bounding boxes using a k-D tree.