PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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BVH over axis-aligned bounding boxes using a k-D tree. More...
#include "KdTree.h"
#include "SpatialSearch.h"
#include "pbat/Aliases.h"
#include "pbat/common/NAryTreeTraversal.h"
#include "pbat/geometry/OverlapQueries.h"
#include "pbat/math/linalg/mini/Eigen.h"
#include "pbat/profiling/Profiling.h"
#include <Eigen/Core>
Go to the source code of this file.
Classes | |
class | pbat::geometry::AabbKdTreeHierarchy< Dims > |
Axis-aligned k-D tree hierarchy of axis-aligned bounding boxes. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
BVH over axis-aligned bounding boxes using a k-D tree.