PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Morton.h File Reference

This file contains functions to compute Morton codes. More...

#include "pbat/HostDevice.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <type_traits>

Go to the source code of this file.

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::geometry
 Geometric queries, quantities and data structures.
 

Typedefs

using pbat::geometry::MortonCodeType = std::uint32_t
 Type used to represent Morton codes.
 

Functions

PBAT_HOST_DEVICE MortonCodeType pbat::geometry::ExpandBits (MortonCodeType v)
 Expands a 10-bit integer into 30 bits by inserting 2 zeros after each bit.
 
template<detail::CMorton3dPoint Point>
PBAT_HOST_DEVICE MortonCodeType pbat::geometry::Morton3D (Point x)
 Calculates a 30-bit Morton code for the given 3D point located within the unit cube [0,1].
 

Detailed Description

This file contains functions to compute Morton codes.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-02-12