PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains functions to compute Morton codes. More...
#include "pbat/HostDevice.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <type_traits>
Go to the source code of this file.
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
Typedefs | |
using | pbat::geometry::MortonCodeType = std::uint32_t |
Type used to represent Morton codes. | |
Functions | |
PBAT_HOST_DEVICE MortonCodeType | pbat::geometry::ExpandBits (MortonCodeType v) |
Expands a 10-bit integer into 30 bits by inserting 2 zeros after each bit. | |
template<detail::CMorton3dPoint Point> | |
PBAT_HOST_DEVICE MortonCodeType | pbat::geometry::Morton3D (Point x) |
Calculates a 30-bit Morton code for the given 3D point located within the unit cube [0,1]. | |
This file contains functions to compute Morton codes.