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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files | |
| BinaryNode.h | |
| This file defines binary nodes for a SDF compositions. | |
| Composite.h | |
| This file defines an SDF composition. | |
| Forest.h | |
| Primitive.h | |
| This file defines primitive SDF shapes. | |
| Sdf.h | |
| This file includes all the signed distance function (SDF) related headers. | |
| Transform.h | |
| This file defines transforms useful for moving SDFs around. | |
| TypeDefs.h | |
| This file defines common type definitions used in the SDF module. | |
| UnaryNode.h | |
| This file defines unary nodes for SDF compositions. | |