PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Sdf.h
Go to the documentation of this file.
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#ifndef PBAT_GEOMETRY_SDF_SDF_H
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#define PBAT_GEOMETRY_SDF_SDF_H
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namespace
pbat::geometry::sdf
{
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}
// namespace pbat::geometry::sdf
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#include "
BinaryNode.h
"
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#include "
Composite.h
"
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#include "
Transform.h
"
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#include "
UnaryNode.h
"
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#endif
// PBAT_GEOMETRY_SDF_SDF_H
BinaryNode.h
This file defines binary nodes for a SDF compositions.
Composite.h
This file defines an SDF composition.
Transform.h
This file defines transforms useful for moving SDFs around.
UnaryNode.h
This file defines unary nodes for SDF compositions.
pbat::geometry::sdf
Namespace for signed distance functions (SDFs) and related operations.
Definition
BinaryNode.cpp:3
source
pbat
geometry
sdf
Sdf.h
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