PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file defines transforms useful for moving SDFs around. More...
#include "TypeDefs.h"
#include "pbat/HostDevice.h"
#include "pbat/common/Concepts.h"
#include "pbat/math/linalg/mini/BinaryOperations.h"
#include "pbat/math/linalg/mini/Eigen.h"
#include "pbat/math/linalg/mini/Product.h"
#include <Eigen/SVD>
Go to the source code of this file.
Classes | |
struct | pbat::geometry::sdf::Transform< TScalar > |
A 3D rigid transform. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
namespace | pbat::geometry::sdf |
Namespace for signed distance functions (SDFs) and related operations. | |
This file defines transforms useful for moving SDFs around.