PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Transform.h File Reference

This file defines transforms useful for moving SDFs around. More...

#include "TypeDefs.h"
#include "pbat/HostDevice.h"
#include "pbat/common/Concepts.h"
#include "pbat/math/linalg/mini/BinaryOperations.h"
#include "pbat/math/linalg/mini/Eigen.h"
#include "pbat/math/linalg/mini/Product.h"
#include <Eigen/SVD>

Go to the source code of this file.

Classes

struct  pbat::geometry::sdf::Transform< TScalar >
 A 3D rigid transform. More...
 

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::geometry
 Geometric queries, quantities and data structures.
 
namespace  pbat::geometry::sdf
 Namespace for signed distance functions (SDFs) and related operations.
 

Detailed Description

This file defines transforms useful for moving SDFs around.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Version
0.1
Date
2025-09-16