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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file defines transforms useful for moving SDFs around. More...
#include "TypeDefs.h"#include "pbat/HostDevice.h"#include "pbat/common/Concepts.h"#include "pbat/math/linalg/mini/BinaryOperations.h"#include "pbat/math/linalg/mini/Eigen.h"#include "pbat/math/linalg/mini/Product.h"#include <Eigen/SVD>Go to the source code of this file.
Classes | |
| struct | pbat::geometry::sdf::Transform< TScalar > |
| A 3D rigid transform. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::geometry |
| Geometric queries, quantities and data structures. | |
| namespace | pbat::geometry::sdf |
| Namespace for signed distance functions (SDFs) and related operations. | |
This file defines transforms useful for moving SDFs around.