PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the KdTree class. More...
#include "AxisAlignedBoundingBox.h"
#include "pbat/common/NAryTreeTraversal.h"
#include "pbat/common/Stack.h"
#include <algorithm>
#include <pbat/Aliases.h>
#include <pbat/profiling/Profiling.h>
#include <ranges>
#include <vector>
#include "pbat/warning/Push.h"
#include "pbat/warning/SignConversion.h"
#include "pbat/warning/Pop.h"
Go to the source code of this file.
Classes | |
struct | pbat::geometry::KdTreeNode |
Node of a KDTree. More... | |
class | pbat::geometry::KdTree< Dims > |
KDTree class. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
This file contains the KdTree class.