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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the KdTree class. More...
#include "AxisAlignedBoundingBox.h"#include "pbat/common/NAryTreeTraversal.h"#include "pbat/common/Stack.h"#include <algorithm>#include <pbat/Aliases.h>#include <pbat/profiling/Profiling.h>#include <ranges>#include <vector>#include "pbat/warning/Push.h"#include "pbat/warning/SignConversion.h"#include "pbat/warning/Pop.h"Go to the source code of this file.
Classes | |
| struct | pbat::geometry::KdTreeNode |
| Node of a KDTree. More... | |
| class | pbat::geometry::KdTree< Dims > |
| KDTree class. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::geometry |
| Geometric queries, quantities and data structures. | |
This file contains the KdTree class.