PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Bounding volume hierarchy (BVH) implementation for spatial partitioning of primitives. More...
#include "KdTree.h"
#include <pbat/Aliases.h>
#include <pbat/common/Eigen.h>
#include <queue>
#include <stack>
#include <tbb/parallel_for.h>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | pbat::geometry::BoundingVolumeHierarchy< TDerived, TBoundingVolume, TPrimitive, Dims > |
CRTP base class for BVHs. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::geometry |
Geometric queries, quantities and data structures. | |
Bounding volume hierarchy (BVH) implementation for spatial partitioning of primitives.