PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Cut hollow sphere shape with radius \( r \), cut height \( h \) and thickness \( t \). More...
#include <Primitive.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
CutHollowSphere ()=default | |
Default constructor. | |
CutHollowSphere (ScalarType r_, ScalarType h_, ScalarType t_) | |
Construct a new Cut Hollow Sphere object. | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
ScalarType | r {TScalar(1)} |
Radius of the hollow sphere. | |
ScalarType | h {TScalar(0.5)} |
Cut height. | |
ScalarType | t {TScalar(0.1)} |
Thickness of the hollow sphere. | |
Cut hollow sphere shape with radius \( r \), cut height \( h \) and thickness \( t \).
TScalar | Scalar type |
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inlineexplicit |
Construct a new Cut Hollow Sphere object.
r_ | Radius of the hollow sphere |
h_ | Cut height |
t_ | Thickness of the hollow sphere |
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inline |
Evaluate the signed distance function at a point.
p | Point in 3D space |