PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::geometry::sdf::Primitive Struct Reference

Base struct for all primitive shapes. More...

#include <Primitive.h>

Inheritance diagram for pbat::geometry::sdf::Primitive:
pbat::geometry::sdf::Box< TScalar > pbat::geometry::sdf::BoxFrame< TScalar > pbat::geometry::sdf::CappedCylinder< TScalar > pbat::geometry::sdf::CappedTorus< TScalar > pbat::geometry::sdf::Capsule< TScalar > pbat::geometry::sdf::Cone< TScalar > pbat::geometry::sdf::CutHollowSphere< TScalar > pbat::geometry::sdf::HexagonalPrism< TScalar > pbat::geometry::sdf::InfiniteCone< TScalar > pbat::geometry::sdf::InfiniteCylinder< TScalar > pbat::geometry::sdf::Link< TScalar > pbat::geometry::sdf::Octahedron< TScalar > pbat::geometry::sdf::Plane< TScalar > pbat::geometry::sdf::Pyramid< TScalar > pbat::geometry::sdf::Quadrilateral< TScalar > pbat::geometry::sdf::RoundedCylinder< TScalar > pbat::geometry::sdf::Sphere< TScalar > pbat::geometry::sdf::Torus< TScalar > pbat::geometry::sdf::Triangle< TScalar > pbat::geometry::sdf::VerticalCappedCone< TScalar > pbat::geometry::sdf::VerticalCappedCylinder< TScalar > pbat::geometry::sdf::VerticalCapsule< TScalar > pbat::geometry::sdf::VerticalRoundCone< TScalar >

Detailed Description

Base struct for all primitive shapes.


The documentation for this struct was generated from the following file: