PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Xpbd.h
Go to the documentation of this file.
1
11
12#ifndef PBAT_GPU_XPBD_XPBD_H
13#define PBAT_GPU_XPBD_XPBD_H
14
19namespace pbat::gpu::xpbd {
20} // namespace pbat::gpu::xpbd
21
22#include "Integrator.h"
23
24#endif // PBAT_GPU_XPBD_XPBD_H
This file contains the public API of the GPU XPBD integrator.
(eXtended) Position-Based Dynamics (XPBD) bender2015position public GPU API
Definition Integrator.cu:12