PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Xpbd.h
Go to the documentation of this file.
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#ifndef PBAT_GPU_XPBD_XPBD_H
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#define PBAT_GPU_XPBD_XPBD_H
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namespace
pbat::gpu::xpbd
{
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}
// namespace pbat::gpu::xpbd
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#include "
Integrator.h
"
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#endif
// PBAT_GPU_XPBD_XPBD_H
Integrator.h
This file contains the public API of the GPU XPBD integrator.
pbat::gpu::xpbd
(eXtended) Position-Based Dynamics (XPBD) bender2015position public GPU API
Definition
Integrator.cu:12
source
pbat
gpu
xpbd
Xpbd.h
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