PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the public API of the GPU XPBD integrator. More...
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/gpu/Aliases.h"
#include "pbat/sim/xpbd/Data.h"
#include "pbat/sim/xpbd/Enums.h"
#include <array>
#include <vector>
Go to the source code of this file.
Classes | |
class | pbat::gpu::xpbd::Integrator |
Public API of the GPU XPBD integrator. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::gpu |
GPU related public functionality. | |
namespace | pbat::gpu::impl |
GPU algorithm implementations. | |
namespace | pbat::gpu::xpbd |
(eXtended) Position-Based Dynamics (XPBD) [1] public GPU API | |
This file contains the public API of the GPU XPBD integrator.