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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Grid-like repetition operation along the axes. More...
#include <UnaryNode.h>
Public Types | |
| using | ScalarType = TScalar |
| Scalar type. | |
Public Member Functions | |
| Repeat ()=default | |
| Default constructor. | |
| Repeat (ScalarType s_, Vec3< ScalarType > const &l_) | |
| Construct a new Repeat object. | |
| template<class FSdf> | |
| PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p, FSdf &&sdf) const |
| Evaluate the signed distance function at a point. | |
Public Attributes | |
| ScalarType | s {TScalar(1)} |
| Uniform repetition spacing. | |
| Vec3< ScalarType > | l |
| Half number of repetitions along each axis. | |
Grid-like repetition operation along the axes.
| TScalar | Scalar type |
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inlineexplicit |
Construct a new Repeat object.
| s_ | Uniform repetition spacing |
| l_ | Half number of repetitions along each axis |
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inline |
Evaluate the signed distance function at a point.
| FSdf | Callable type with signature ScalarType(Vec3<ScalarType> const&) |
| p | 3 x 1 query point in 3D space |
| sdf | Input SDF |
| Vec3<ScalarType> pbat::geometry::sdf::Repeat< TScalar >::l |
Half number of repetitions along each axis.