PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Rounded cylinder shape with height \( h \), radius \( \text{ra} \) and rounding radius \( \text{rb} \). More...
#include <Primitive.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
RoundedCylinder ()=default | |
Default constructor. | |
RoundedCylinder (ScalarType h_, ScalarType ra_, ScalarType rb_) | |
Construct a new Rounded Cylinder object. | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
ScalarType | h {TScalar(1)} |
Height of the rounded cylinder. | |
ScalarType | ra {TScalar(0.2)} |
Radius of the rounded cylinder. | |
ScalarType | rb {TScalar(0.05)} |
Rounding radius at edges. | |
Rounded cylinder shape with height \( h \), radius \( \text{ra} \) and rounding radius \( \text{rb} \).
TScalar | Scalar type |
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inlineexplicit |
Construct a new Rounded Cylinder object.
h_ | Height of the rounded cylinder |
ra_ | Radius of the rounded cylinder |
rb_ | Rounding radius at edges |
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inline |
Evaluate the signed distance function at a point.
p | Point in 3D space |