PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Enums.h
Go to the documentation of this file.
1
9
10#ifndef PBAT_GRAPH_ENUMS_H
11#define PBAT_GRAPH_ENUMS_H
12
13namespace pbat {
14namespace graph {
15
23
32
33} // namespace graph
34} // namespace pbat
35
36#endif // PBAT_GRAPH_ENUMS_H
Definition Adjacency.h:24
EGreedyColorSelectionStrategy
Enumeration of color selection strategies for graph coloring algorithms.
Definition Enums.h:19
@ FirstAvailable
Select the first available color from the color palette.
Definition Enums.h:21
@ LeastUsed
Select the least used color from the color palette.
Definition Enums.h:20
EGreedyColorOrderingStrategy
Enumeration of vertex traversal ordering strategies for graph coloring algorithms.
Definition Enums.h:27
@ Natural
Natural ordering of the vertices (i.e. [0,n-1])
Definition Enums.h:28
@ LargestDegree
Always visit the vertex with the largest degree next.
Definition Enums.h:30
@ SmallestDegree
Always visit the vertex with the smallest degree next.
Definition Enums.h:29
The main namespace of the library.
Definition Aliases.h:15