PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Public Types | |
using | ScalarType = TScalar |
using | SelfType = Identity<ScalarType, M, N> |
Public Member Functions | |
PBAT_HOST_DEVICE ScalarType | operator() (auto i, auto j) const |
PBAT_HOST_DEVICE ScalarType | operator() (auto i) const |
PBAT_HOST_DEVICE ScalarType | operator[] (auto i) const |
Static Public Attributes | |
static auto constexpr | kRows = M |
static auto constexpr | kCols = N |
static bool constexpr | bRowMajor = false |