PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Public Types | |
using | LhsNestedType = TLhsMatrix |
using | RhsNestedType = TRhsMatrix |
using | ScalarType = typename LhsNestedType::ScalarType |
using | SelfType = VerticalStack<LhsNestedType, RhsNestedType> |