PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Infinite cone shape. More...
#include <Primitive.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
InfiniteCone ()=default | |
Default constructor. | |
InfiniteCone (Vec2< ScalarType > const &sc_) | |
Construct a new Infinite Cone object. | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
Vec2< ScalarType > | sc {TScalar(0.5), TScalar(0.5)} |
sin/cos of the angle | |
Infinite cone shape.
TScalar | Scalar type |
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inlineexplicit |
Construct a new Infinite Cone object.
sc_ | sin/cos of the angle |
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inline |
Evaluate the signed distance function at a point.
p | Point in 3D space |