PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Vbd.h
Go to the documentation of this file.
1
10
11#ifndef PBAT_GPU_IMPL_VBD_VBD_H
12#define PBAT_GPU_IMPL_VBD_VBD_H
13
18namespace pbat::gpu::impl::vbd {
19} // namespace pbat::gpu::impl::vbd
20
21#include "Integrator.cuh"
22#include "Kernels.cuh"
23
24#endif // PBAT_GPU_IMPL_VBD_VBD_H
VBD kernels.
Vertex Block Descent (VBD) algorithms.
Definition AndersonIntegrator.cu:13
VBD integrator implementation.