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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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VBD integrator implementation. More...
#include "pbat/gpu/Aliases.h"#include "pbat/gpu/impl/common/Buffer.cuh"#include "pbat/gpu/impl/contact/VertexTriangleMixedCcdDcd.cuh"#include "pbat/sim/vbd/Data.h"#include "pbat/sim/vbd/Enums.h"#include "Kernels.cuh"#include <cuda/api/stream.hpp>#include <string_view>#include <vector>Go to the source code of this file.
Classes | |
| class | pbat::gpu::impl::vbd::Integrator |
| VBD integrator [2]. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::gpu |
| GPU related public functionality. | |
| namespace | pbat::gpu::impl |
| GPU algorithm implementations. | |
| namespace | pbat::gpu::impl::vbd |
| Vertex Block Descent (VBD) algorithms. | |
VBD integrator implementation.