PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Integrator.cuh File Reference

VBD integrator implementation. More...

#include "pbat/gpu/Aliases.h"
#include "pbat/gpu/impl/common/Buffer.cuh"
#include "pbat/gpu/impl/contact/VertexTriangleMixedCcdDcd.cuh"
#include "pbat/sim/vbd/Data.h"
#include "pbat/sim/vbd/Enums.h"
#include "Kernels.cuh"
#include <cuda/api/stream.hpp>
#include <string_view>
#include <vector>

Go to the source code of this file.

Classes

class  pbat::gpu::impl::vbd::Integrator
 VBD integrator [2]. More...
 

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::gpu
 GPU related public functionality.
 
namespace  pbat::gpu::impl
 GPU algorithm implementations.
 
namespace  pbat::gpu::impl::vbd
 Vertex Block Descent (VBD) algorithms.
 

Detailed Description

VBD integrator implementation.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-02-14