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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Vertex Block Descent (VBD) algorithms. More...
Namespaces | |
| namespace | kernels |
| Device-side VBD kernels. | |
Classes | |
| class | AndersonIntegrator |
| AndersonIntegrator accelerated VBD integrator. More... | |
| class | ChebyshevIntegrator |
| Chebyshev semi-iterated method accelerated VBD integrator. More... | |
| class | Integrator |
| VBD integrator [2]. More... | |
| class | TrustRegionIntegrator |
| Trust-Region accelerated VBD integrator. More... | |
Vertex Block Descent (VBD) algorithms.