PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::geometry::sdf::BinaryNode Struct Reference

Base struct for all binary nodes. More...

#include <BinaryNode.h>

Inheritance diagram for pbat::geometry::sdf::BinaryNode:
pbat::geometry::sdf::Difference< TScalar > pbat::geometry::sdf::ExclusiveOr< TScalar > pbat::geometry::sdf::Intersection< TScalar > pbat::geometry::sdf::SmoothDifference< TScalar > pbat::geometry::sdf::SmoothIntersection< TScalar > pbat::geometry::sdf::SmoothUnion< TScalar > pbat::geometry::sdf::Union< TScalar >

Detailed Description

Base struct for all binary nodes.


The documentation for this struct was generated from the following file: