PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Graph.h
Go to the documentation of this file.
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#ifndef PBAT_GRAPH_GRAPH_H
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#define PBAT_GRAPH_GRAPH_H
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namespace
pbat::graph
{
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};
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#include "
Adjacency.h
"
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#include "BreadthFirstSearch.h"
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#include "
Color.h
"
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#include "DepthFirstSearch.h"
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#include "DisjointSetUnionFind.h"
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#include "
Enums.h
"
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#include "
Mesh.h
"
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#include "
Partition.h
"
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#endif
// PBAT_GRAPH_GRAPH_H
Adjacency.h
Adjacency matrix utilities.
Color.h
Graph coloring algorithms.
Partition.h
Graph partitioning API.
Enums.h
Enums for graph algorithms API.
Mesh.h
Mesh graph utilities.
pbat::graph
Definition
Adjacency.h:24
source
pbat
graph
Graph.h
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