PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Graph coloring algorithms. More...
#include "Enums.h"
#include "pbat/Aliases.h"
#include "pbat/common/ArgSort.h"
#include "pbat/common/Stack.h"
#include "pbat/profiling/Profiling.h"
#include <algorithm>
#include <concepts>
#include <ranges>
Go to the source code of this file.
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::graph |
Functions | |
template<class TDerivedPtr, class TDerivedAdj, int NC = 128, std::integral TIndex = typename TDerivedPtr::Scalar> | |
auto | pbat::graph::GreedyColor (Eigen::DenseBase< TDerivedPtr > const &ptr, Eigen::DenseBase< TDerivedAdj > const &adj, EGreedyColorOrderingStrategy eOrderingStrategy=EGreedyColorOrderingStrategy::LargestDegree, EGreedyColorSelectionStrategy eSelectionStrategy=EGreedyColorSelectionStrategy::LeastUsed) -> Eigen::Vector< TIndex, Eigen::Dynamic > |
Greedy graph coloring algorithm. | |
Graph coloring algorithms.