PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Rounding operation (i.e. positive offset surface) More...
#include <UnaryNode.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
Round ()=default | |
Default constructor. | |
Round (ScalarType r_) | |
Construct a new Round object. | |
template<class FSdf> | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p, FSdf &&sdf) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
ScalarType | r {TScalar(0.01)} |
Rounding radius. | |
Rounding operation (i.e. positive offset surface)
TScalar | Scalar type |
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inlineexplicit |
Construct a new Round object.
r_ | Rounding radius |
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inline |
Evaluate the signed distance function at a point.
FSdf | Callable type with signature ScalarType(Vec3<ScalarType> const&) |
p | 3 x 1 query point in 3D space |
sdf | Input SDF |