PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Cube.h
1#ifndef PBAT_GEOMETRY_MODEL_CUBE_H
2#define PBAT_GEOMETRY_MODEL_CUBE_H
3
4#include "Enums.h"
5#include "pbat/Aliases.h"
6
7#include <utility>
8
9namespace pbat {
10namespace geometry {
11namespace model {
12
13std::pair<MatrixX, IndexMatrixX> Cube(EMesh mesh = EMesh::Tetrahedral, int layer = 0);
14
15} // namespace model
16} // namespace geometry
17} // namespace pbat
18
19#endif // PBAT_GEOMETRY_MODEL_CUBE_H
Geometric queries, quantities and data structures.
Definition AabbKdTreeHierarchy.h:23
The main namespace of the library.
Definition Aliases.h:15