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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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#include <Primitive.h>
Public Types | |
| using | ScalarType = TScalar |
| Scalar type. | |
Public Member Functions | |
| Pyramid ()=default | |
| Default constructor. | |
| Pyramid (ScalarType h_) | |
| Construct a new Pyramid object. | |
| PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > p) const |
| Evaluate the signed distance function at a point. | |
Public Attributes | |
| ScalarType | h {TScalar(1)} |
| Height of the pyramid. | |
Pyramid shape.
| TScalar | Scalar type |
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inlineexplicit |
Construct a new Pyramid object.
| h_ | Height of the pyramid |
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inline |
Evaluate the signed distance function at a point.
| p | Point in 3D space |